Rust
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What Is Rust's unsafe? written Jul 12, 2019
An in-depth look at why Rust has the unsafe keyword, what it does, and how it's used to make the Rust ecosystem as a whole safer.
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Fedidict Implementation: Setting Up the Database written Sep 06, 2018
The core of Fedidict is the data it stores, for which it uses a traditional SQL database with a simple but powerful schema. This post explores both the SQL and Rust sides of the schema.
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FediDict UX Design, Part 2 written Sep 02, 2018
More in-depth analysis and design for the UX of FediDict, focused on security.
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FediDict UX Design, Part 1 written Aug 23, 2018
My first stab at defining the user experience for my federated dictionary software.
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Chaining Fallible Operations with Combinators written Jun 26, 2018
A demonstration of some techniques for chaining fallible operations, such as parsing or network requests, using Rust's iterator combinators, without introducing overhead.
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Improved User Interface 0.3.0! written Jun 13, 2018
Release announcement for the 3rd pre-release of the Improved User Interface library.
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A Gentle Introduction to Practical Types written Sep 29, 2017
Some programmers talk a lot about types, but what is a "type", anyway? This tutorial explores the definition and utility of a ML-like type system.
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SBrain, an extension of BrainF.ck written May 02, 2017
A summary of some adventures in esolang design and genetic programming.
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Getting started with Piston, a game library for Rust written Mar 14, 2017
A comprehensive tutorial for a basic Piston 0.64 application which draws a spinning square on the screen.
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Session Types written Feb 16, 2017
Rust's type system is very powerful, even beyond memory safety. Session types are one way to leverage compiler analysis to prevent API misuse.
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Rewriting tinyhttpd in Rust, Part One written Oct 21, 2016
The beginning of the process of rewriting an old C webserver in Rust.
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Porting Deucalion to Rust written Jul 11, 2016
A quick note on my experience with Rust for game programming.